
姓名:任向实
职称:教授
所属学院:艺术设计学院
研究方向:智能与交互设计
电子邮箱:xsren@acm.org
个人简介:
任向实,教授,博士生导师,他35年来长期活跃在人机交互领域,在国际上被广泛认可为人机交互领域代表性学者。其代表性研究为人机共协计算理论,其他研究包括而不限于用户界面设计、行为模型、基于笔式-眼式-触觉-手势的系统性交互、游戏交互、正念冥想交互、计算美学及老年人机交互等,在国内外顶级或代表性的会议期刊上发表论文逾300篇。他长期为本科及研究生教授前沿人机交互课程,获教育奖2项;培养来自超过10个国家的5名博士后、19名博士、39名硕士及56名交流生等。担任日本工程院外籍院士,日本情报处理学会会士,亚太人工智能学会会士,世界华人华侨人机交互协会创会会长及终身名誉会长。代表性论文:
Guo, Z., Ma, X. and Ren, X. (2025). Measuring Perceived Difficulty in Video Games: Development of the Subjective Game Difficulty Scale , to appear in Entertainment Computing
Guo, Z. and Ren, X. (2025). An Exploratory Study of the Relationship Between Objective Game Difficulty and Subjective Game Difficulty, International Journal of Human-Computer Studies, Vol.199, May 2025, 103502
Tan, P., Zhu, X., Bi, T. and Ren, X. (2025). RunMe: An adaptive sound system for running meditation, ACM Transactions on Computer-Human Interaction (ACM TOCHI). https://doi.org/10.1145/3717610 (JCR Q1)
Tan, P., Ren, X. (2025). Rhythm research in interactive system design: A literature review, International Journal of Human-Computer Interaction. VOL. 41, NO. 1, 31–50. https://doi.org/10.1080/10447318.2023.2294628 (JCR Q1)
Xiaoxuan Li, Takeshi Nakagawa, Xiangshi Ren, and Yasuyuki Gondo. (2024). The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review. International Journal of Human–Computer Interaction. (JCR Q1)
Tan, P., & Ren, X. (2024). The effects of rhythmic footstep and sound interactions on creativity: A design and evaluation study. International Journal of Human–Computer Interaction, 1-26. Taylor & Francis (JCR Q1)
Wang, C. and Ren, X. (2024). Paradigm Shift: From Human-Computer Interaction to Human-Engaged Computing, Science & Technology Review (王晨,任向实:从人机交互到人机共协计算,《科技导报》封面专稿, 2024年5月)。
Guo, Z., Thawonmas, R. and Ren, X. (2024). Reflection on Dynamic Difficulty Adjustment and Its Design Goals in Interactive Game System Design, in Entertainment Computing
Kim, K., Ren, X. (2024). The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People with Visual Impairment in Virtual Reality Wayfinding, in International Journal of Human-Computer Interaction. (JCR Q1)
Wang, C., Miniukovich, A. and Ren, X. (2024). An Interpretable Metric of Visual Aesthetics for GUI Design. Behaviour & Information Technology, DOI: 10.1080/0144929X.2024.2325030
代表性著作/章节:
1.Book: David Meister (2003). Conceptual Foundations of Human Factors Measurement. Mahwah, NJ: Lawrence Erlbaum Associates, Inc. 256 pages (ISBN: 0–8058–4135–0).
2.Reviewed by Xiangshi Ren, Department of Information Systems Engineering, Kochi University of Technology, Japan. In International Journal of Human–Computer Interaction, 19(1), 159–160.