任向实

作者:发布部门:艺术设计学院浏览次数:10





姓名:任向实

职称:教授

所属学院:艺术设计学院

研究方向:智能与交互设计

电子邮箱:xsren@acm.org

个人简介:

任向实,教授,博士生导师,他35年来长期活跃在人机交互领域,在国际上被广泛认可为人机交互领域代表性学者。其代表性研究为人机共协计算理论,其他研究包括而不限于用户界面设计、行为模型、基于笔式-眼式-触觉-手势的系统性交互、游戏交互、正念冥想交互、计算美学及老年人机交互等,在国内外顶级或代表性的会议期刊上发表论文逾300篇。他长期为本科及研究生教授前沿人机交互课程,获教育奖2项;培养来自超过10个国家的5名博士后、19名博士、39名硕士及56名交流生等。担任日本工程院外籍院士,日本情报处理学会会士,亚太人工智能学会会士,世界华人华侨人机交互协会创会会长及终身名誉会长。代表性论文:

  1. Guo, Z., Ma, X. and Ren, X. (2025). Measuring Perceived Difficulty in Video Games: Development of the Subjective Game Difficulty Scale , to appear in Entertainment Computing

  2. Guo, Z. and Ren, X. (2025). An Exploratory Study of the Relationship Between Objective Game Difficulty and Subjective Game Difficulty, International Journal of Human-Computer Studies, Vol.199, May 2025, 103502

  3. Tan, P., Zhu, X., Bi, T. and Ren, X. (2025). RunMe: An adaptive sound system for running meditation, ACM Transactions on Computer-Human Interaction (ACM TOCHI). https://doi.org/10.1145/3717610  (JCR Q1)

  4. Tan, P., Ren, X. (2025). Rhythm research in interactive system design: A literature review,   International Journal of Human-Computer Interaction.  VOL. 41, NO. 1, 31–50. https://doi.org/10.1080/10447318.2023.2294628  (JCR Q1)

  5. Xiaoxuan Li, Takeshi Nakagawa, Xiangshi Ren, and Yasuyuki Gondo. (2024). The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review. International Journal of Human–Computer Interaction.  (JCR Q1)

  6. Tan, P., & Ren, X. (2024). The effects of rhythmic footstep and sound interactions on creativity: A design and evaluation study. International Journal of Human–Computer Interaction, 1-26. Taylor & Francis  (JCR Q1)

  7. Wang, C. and Ren, X. (2024). Paradigm Shift: From Human-Computer Interaction to Human-Engaged Computing, Science & Technology Review  (王晨,任向实:从人机交互到人机共协计算,《科技导报》封面专稿, 20245)

  8. Guo, Z., Thawonmas, R. and Ren, X. (2024). Reflection on Dynamic Difficulty Adjustment and Its Design Goals in Interactive Game System Design, in Entertainment Computing

  9. Kim, K., Ren, X. (2024). The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People with Visual Impairment in Virtual Reality Wayfinding, in International Journal of Human-Computer Interaction. (JCR Q1)

  10. Wang, C., Miniukovich, A. and Ren, X. (2024). An Interpretable Metric of Visual Aesthetics for GUI Design. Behaviour & Information Technology, DOI: 10.1080/0144929X.2024.2325030  



代表性著作/章节:

1.Book:  David Meister (2003). Conceptual Foundations of Human Factors Measurement. Mahwah, NJ: Lawrence Erlbaum Associates, Inc. 256 pages (ISBN: 0–8058–4135–0).

2.Reviewed by Xiangshi Ren, Department of Information Systems Engineering, Kochi University of Technology, Japan. In International Journal of Human–Computer Interaction, 19(1), 159–160.